Impressions: Sonic Rush!
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Transformers headed for Next-Gen
There has been much fuss about this being the first good Transformer game, but I would simply say this is a flat out GOOD game. 2004 marks the 20th anniversary for the franchise, and what better way to celebrate it than with the release of a massive shooter that more than captures the spirit of the recent Transformers Armada series. The game isn't directly based on the show or comic book, but the names and faces are there. Optimus Prime, Hot Shot, and Red Alert are the playable Autobot heroes, with Megatron, Cyclonus, Starscream, and Tidalwave comprising the Decepticon menace. While it would've been nice to see more playable Autobots or more Decepticon bosses, by sticking with a smaller cast, Australian developer Melbourne House was able to greatly expand on the characters that did make the cut and fine tune the gameplay. The game takes place on Earth, and Megatron has ordered a full scale invasion to search for the lost Minicons robots. Minicons are pint sized Transformers who can attach or "powerlink" to a larger Transformer and enhance his abilities with new defensive, offensive, or perceptive capabilities. Naturally, the Autobot mission from the get go is to beat Megatron to the punch, and with each Minicon you gain, you'll greatly improve your chances of survival. An addition exclusive to this game are Decepticlones. These drones make up the bulk of the enemies you'll encounter over the course of a level. They're simple robots that don't transform but more than make up for it by sheer numbers and weaponry. The levels are few, but gigantic. You'll be dropped into hostile territory immediately and it might be a while before you see the end. Transforming to vehicle mode and driving (or in later, flying with the assistance of a Minicon) is the best way to make it from checkpoint to checkpoint. Transforming will allow you to plow straight through small enemies and evade large ones you might not be in any condition to fight at that point. I found myself speeding across the Antarctic with Red Alert the other day with at least a dozen enemies on my tail in the air and on the ground, but since I was low on energy the best course of action for me was to just keep moving and grab as many Minicons and Datacons as I could find before they landed enough shots to throw me into stasis lock. You might come back to the same level a half dozen more times after a boss fight to clear out the remaining Minicons and Datacons. Whats a "Datacon" you ask? Another fine invention of the developers of the game. Datacons are also hidden throughout the levels of the game, but instead of giving you combat capabilities, they enable special features you can view from the games "Extra" menu. You'll find production art, toy prototype shots, music, and even 5 classic Transformer Public Service Announcements encouraging the children of the world to wear lifejackets on a boat and not steal cars. A GREAT incentive for an otherwise standard item hunt scenario. Atar's Melbourne House development team defintely knows their Transformers and their video games. Fans will easily spot dialog directly from "Transformers: The Movie" and sound effects a voices directly from the Armada cartoon series. But, I also spotted similarities to games like Metroid Prime (an elevator shaft, and crashed starship), and the game controls using both analog sticks and shoulder buttons, not unlke a first person shooter. Driving and flight physics are just what you'd expect out of a giant robot, including the tumbles you take when you're knocked down. On the easiest difficulty level, it should take an average gamer little more than 10 hours to complete the all the major goals and watch the credits. But the fun is going back to the levels and finding ALL there is to find and try out new stunts like flying up to and landing on Decepticon Dropships and using a sniper rifle to pick off enemies on the ground. As a Transformers fan, this title is not to be missed. If you don't have a Playstation 2, you owe it to yourself to find someone who does. But any gamer with a passing interest in shooters should also consider taking Transformers for spin. Its great fun and hopefully it'll do well enough to warrant more installments in the Transformers franchise to make it to game consoles.
Zachery Shipley: are friend codes different for different games on DS? Zachery Shipley: hi, i've got add aDam: Ah. Yeah it's different for each game because it's for both teh game and DS. aDam: Not sure how portable it is if you change systems and try to use the same guy. Zachery Shipley: damn. I was going to try to make some form for profiles on the board where you just just have your friendcode or xbox live tag or whatever just be part of your profile aDam: Ah.. yeah don't think that would work. would need to have all the different games in there which is a bit annoying. Zachery Shipley: well... i guess we'll just have to come up with an interesting way of sharing them via signatures or some big thread. aDam: Hm.. yeah I don't really know... a pinned thread would work I suppose. Zachery Shipley: I hope nintendo comes up with a better account situation for the Rev. i mean, I don't expect something as robust as xbox live for free, but i'd hope that I don't have to enter a good friend's new info every time we get new games aDam: Yeah. It's quite annoying. Plus I find it difficult getting games organised with friends the way it is. Zachery Shipley: I spoke with caleb about this Zachery Shipley: once I get a wireless router in my apt, I'm going to try to organize a game night like once a month aDam: Solid idea. Zachery Shipley: get everyone online on whatever Zachery Shipley: i mean, I know more people with Mario Kart than with Halo 2 now, but I can see my xbox friends list on a web page without firing up the game so finding friends it easy. aDam: Damn... good function they have there... aDam: And for Mario Kart you pretty much have to be sitting there trying to connect to the friends network for anyone to see you. Zachery Shipley: thats kinda bullshit. aDam: And we were 4 trying to go at once. Could never get more than a 2 player friends game. I'm not convinced such a thing is possible using the wi-fi. Zachery Shipley: I was informed only race is available and that battle maps are left for ad-hoc wireless connections Zachery Shipley: I can see they still have a LONG way to go with this thing. aDam: Yeah. Was no option for battle when I did it. aDam: Yeah. And since MK is launched I don't htink there's much they can do about the existing system. Zachery Shipley: well there will be another MK and it'll get better aDam: Well yeah but you don't want to buy a new game every year just becuase that's their way of patching. Zachery Shipley: i mean, MK has has hit GBA, GCN, and DS in the space of 4 years aDam: True enough. Zachery Shipley: I'd kill for an MK game that came with a map editor or a means to download new tracks 11:20 PM aDam: Oh yeah. That woudl be sweet. aDam: It would be hard to do with the DS but maybe with the revolution that would be possible. aDam: But if there's no HD it might be hard to save a whole map on a memory card depending on their size. Zachery Shipley: storage is a big issue. aDam: w0rd! As much as I hate the X-Box their HD idea is good. An expensive way to go though. Zachery Shipley: Its not like the xbox and nintendo are right or wrong Zachery Shipley: theres just this way of doing things, and each are right aDam: Yeah. Good point. Zachery Shipley: microsoft keeps going bigger. it drives the price up, but you get what you pay for aDam: I think the gamecube is a really solid system. Cheap with good games. Zachery Shipley: nintendo flat our refuses to make something that expensive, and i gotta applaud that aDam: Yeah. X-box is good for the shooters and sports games and such. They're not my bag but it's more stable than a PC for sure. aDam: Well they have a point. Do most nintendo gamers really care about the processor's speed or anything like that? They just want some fun gmae. Zachery Shipley: skimp some features, but you'll never go broke on launch day with nintendo aDam: w0rd! Zachery Shipley: well even the cube's design and internal workings were pretty exciting when they were released. it is stronger than the PS2. aDam: HAhaha. The curse of coming out first. Perhaps X-Box will carry that burden this time. Zachery Shipley: but its never been important to someone who wants a Zelda game aDam: OH yeah. they did a good job technially with this one.